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Old Sep 25, 2008, 02:26 PM // 14:26   #1
Furnace Stoker
 
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Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Default Fort Aspenwood build

Review a build (Function stop turtles and casters in Fort Aspenwood)

[Distracting shot] [savage shot] [Concussion shot] [mark of rodgort] [marksman's wager] [whirling defense] [Trolls Unguent] [storm chaser]

I use the Forgerunner bow “only because I have one” but any fire string bow would work.

Very spam-able and high energy return to keep Mark and Concussion going. Shuts down casters well, and turtles causing 3 seconds of burning with every shot of your bow.

Your thoughts

Edit forgot to mention one downer is attacking Rangers running a defensive stance (switch targets quickly or you will have zero energy in a hurry)

Last edited by Painbringer; Sep 25, 2008 at 02:38 PM // 14:38..
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Old Sep 25, 2008, 08:33 PM // 20:33   #2
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Burning arrow?
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Old Sep 25, 2008, 09:20 PM // 21:20   #3
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Quote:
Originally Posted by the savage nornbear View Post
Burning arrow?
Yeah burning arrow is good but the main thing of this build is being able to spam concussion shot. 2 hits with a bow will give you energy to use it again. It has a faster recharge then broadhead so you can spam it on more targets. The rodgorts was added since the lux NPC group together on each other as well as minions if against a MM. With the abundance of ele’s usually running around using there fire skills there is a lot of burning happing on multiple targets.
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Old Sep 25, 2008, 09:30 PM // 21:30   #4
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Prepared Shot does it better. NatStride > Whirling Defense and Storm Chaser.
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Old Sep 26, 2008, 01:26 AM // 01:26   #5
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Theres better skills then marksmans wager ... scavengers focus gives similar energy return, no downside and allows a better preparation.

Tyla is also right in that prepared shot does similar...
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